Karma is a unique job that cycles through each class whenever they die (by class, I mean Warrior, Mage, Thief, Bowman, and Pirate; not Xenon, Kaiser, Hero, etc.).
The catch for this class is that she can not use any potions to heal herself to balance the class, but can use MP to recover MP and continue attacking.
When Karma is born (created), he/she starts out as a beginner-type class; her class will state she is a Beginner, but her job will say Karma. The canon gender will be female (Karma is considered a female name), but male Karmas can be created as well.
As she dies, she will randomly re spawn randomly into either a Warrior Karma, Mage Karma, Thief Karma, Bowman Karma, or Pirate Karma. Each class for Karma will have a unique set of skills, and there will be 4 stage jobs for karma, optimizing for up to a total of up to 125~200 different types of skills she can use (25~30 skills per class).
Karma's Link Skill would be -EXP loss from death, which at level 1 will be -5%, level 2 would be -15%, and level 3 be -20% exp loss per death.
Upon receiving her level 150 hyper skill, she would receive a -75% exp loss from death passive, which gives her no exp loss at death if she reaches 210 and gets the level 3 link skill while in a guild with the -5% exp loss at death guild skill maxed. Her active stats from the 150 skill will give her +50 all stats and +20 attack (both weapon and magic).
Her level 200 Hyper skill would be a +30% exp buff rather than a +10% damage buff that all the other classes do. This is because when reaching higher levels and dying to revive is the class's power, they would lose exp faster than they lose it even if they have 5% of the original % exp loss. 5b exp is a lot to get back. The Hyper Skill would only be given to other Karma classes in the party.
To avoid concern with her stats, she will also have 3 beginner maplestory2 skills. One converts the highest stat on her gear as all stat, supplying her with the stat she needs incase she dies. Another would convert Magic attack to Weapon attack, for weapon attack classes and back when she becomes a mage. The third skill will allow her to wear any gear set for a certain class as long as they belong in the same set (Karma can equip two CRA wanderer items and get +2 set, but not +3 if she also is wearing an assassin CRA item).
As for her weapons, her main weapon would be a Reincarnation Orb, which changes to one of 5 weapons (6 including beginner but once karma dies, she will never become a beginner class again).
-There will be a Reincarnation Orb for Karma every 10 levels, up to level 160.
-There will be 5 different Reincarnation Orbs for the Empress, CRA, Sweetwater, and Absolute Labs set with color variation to tell the difference.
Her sub weapon would be a scarf with +1, +2, and +3 att/m.att stats for level 30, 60, and 100.
Warrior Karma will focus on dealing high bursts of damage with little or no self buffs.
Mage Karma will focus on doing continuous damage at a slightly lower dps rate, but have several buffs to aid both herself and party members.
Pirate Karma would have a mix of both buffs and moderately high dps, but have a lower survival rate.
Thief Karmas will focus on being a dexterity dps, continuously doing small amounts of damage at a really high rate as well as a high survival rate with low hp.
Bowman Karma will focus on dexterity dps as well but with a lower survival rate and higher hp than thief Karma.
TL; DR: A new class that changes classes when they die.