What do Marksmen, Spear-men, Paladins w/maces, Kaisers, and some Bowmen have in common? Their large two-handed weapons tend to cover most if not all the owner's body obscuring it from the view of the world. Maybe you bought a nice Nexon overall or even fuse-anviled a cool looking armor into yours but it's sad that it's not visible when you're standing idle or even walking. Well after hours (like 5 minutes) of intense (casual) thinking and planning I have devised a solution to that problem.
Presenting the Holster <insert pixelated fan-art here> it is a piece of Nexon equipment that goes in the cape slot in the Nexon tab that allows the user to "put their weapon away" when they're standing or walking in a similar fashion to idle Demon Avengers, Cannoneers or Zero. The idea of the Holster is that if you think your weapon looks nice enough without the need to mask it with another Nexon weapon or if it just covers your whole body obscuring your avatars body from existence then this piece of equipment will help.
Pros: "Sheaths" two handed weapons while standing idle or walking.
Cons: It goes over the cape slot so no cape for you.
Conclusion: <Breaking character here> This is just a measly suggestion and im not gonna bug Nexon for eternity if it is ignored but I thought it would be a fun idea to share with people. Comment on what you think. <instert happy face here>
And DA have their weapon automatically slung on their backs when not in combat is far more attractive than the weapon being held in such a way that hides the body (and in some cases, the face as well).
(Funny thing is that 2H swords actually have scabbards in the game. You see the scabbard on your back when you're climbing a rope or ladder. But it seems that when you're just walking around you'd rather have that dangerously sharp blade right next to your face...)
However, I think that with the way MapleStory does its character rendering, it would actually be easier to change e.g. 2H Swords to behave like Desperados, than it would be to introduce a "Cape" that shows the current weapon's hilt when at rest, and also causes the character's arms to hang at their sides.