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MS Zero Creation Requirements

Hello all, as you all know I highly disagree with the current requirements to create a Zero which is to merely have a level 100 character.

Such a requirement, I feel, is just too easy for this day and age of MapleStory where people rush to 200 within days.

 

So, my suggestion here today is to up the requirements in order to create the Zero Class.

 

I'll put my suggestions for the higher requirements below:

 

Requirement Idea 1:

Get to level 200

 

This one is pretty simple, get to 200. It's still easy, but not as easy as level 100. This opens up the ability for newer players to learn even more about the game before hopping into a class that just isn't suited for beginner players.

 

Requirement Idea 2:

Level 120 Quest

 

This is something very identical to what Cygnus Knights had to do in order to create an Ultimate Adventurer. Get to level 120 and accept a quest that requires you to pick up 20 items with rare drop rates.

 

Requirement Idea 3:

Level 100 Questline

 

Sounds a little similar to the previous one, but not quite the same. Instead of a single quest, make it so you need to go through a slightly long questline involving pick up quests and hunting quests, and when you're done it unlocks Zero creation for you.

These are my ideas, but of course Nexon can go with anything that's more difficult than getting to 100. My suggestion is just to up the requirements in anyway possible. 

 

Except you have to remember, Zero isn't available 24/7 like Explorer or Resistance. So there's already a restriction there.

Zero isn't really as "advanced" a class as you think it is. It isn't that difficult to control and honestly I feel the quest lines and dungeons areas are easier than the normal classes.

 

Getting to level 200 is ridiculous. My main is a Dual Blade, had it since they created DBs, and I'm only lvl 186. If you know people that can get to it in a matter of days, either they're secretly hacking or they literally spending 23.5 hours a day on MS which isn't healthy.

 

Ultimate Adventurers have that quest line because, as they're called, they are "ultimate." They're stronger than normal Explorers. There's a specialized reason for that quest.

 

Finally, no one enjoys long quest lines. It gets drawn out and ridiculous. The longest quest line I ever remember MS having was the original In Search of The Ancient Book questline in El Nath. It had maybe 20 parts back then, now I've just finished it in about 30 minutes. To Save Orbis was another slightly long quest line, which was from Spiruna's assistant consisting of killing pixies, getting cloud pieces, and getting a cloud watering can from Orbis. That last part has been cut, and the kill amount and drop rate for the other two were upped.

 

Now, I'm not saying the requirement already isn't easy. I'm on a thing right now of creating all the special classes in my main world and getting them to level 100 and it isn't that hard, maybe a two weeks at most. But I also don't spend all that much time on MS or on the same character at once.

 

The thing is, they didn't make the level 100 requirement because it was a difficult class. Honestly I'm finding Mechanic and Wild Hunter harder than I did Zero. They did it because it already starts at level 100. So it didn't seem fair that your very first character, if just starting the game, was level 100 where you can get money easily because you don't need to spend it on equips and potions.

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