Full Maplestory 2 Mesos Stock, Cheap Maplestory 2 Mesos - Instant Delivery + 100% Legit + Cheaper Price!

Percent HP Rework and Boss Attacks in General

Percent HP attacks are a major problem that almost all high level bosses share. In essence they allow a thief to tank as many hits as a warrior regardless of their defences and max HP. However reverting these attacks to dealing flat damage is not a solution because it is impossible to strike a balance between a thief's meagre 10k hp and low defence and a warrior's 30k with high defence. A boss that has already attempted this balance is Hilla's pet Blackheart in the Dimension Invasion party quest. It has attacks damaging enough to instantly kill some classes whilst warriors brush off the damage without a worry.

 

The following solution retains the ideology that squishy (low defence) classes should die in fewer hits than tank classes as seen with the flat damage attacks, but it takes it one step further and gives tanks a way to "shield" squishy players from damage.

 

Here's how it works.

 

Bosses deal flat damage with all of their attacks, for example Gollux's purple breath attack might deal 20k damage, but the damage is split across all players hit by the attack based on their maximum HP before defence is factored in. Using the Gollux example, if player A with 10k hp and player B with 30k hp are hit with the purple breath attack then player A will take 5k damage before defence is applied and player B will take 15k damage before defence is applied. Sounds pretty close to a 50% hp attack, but defence would actually have meaning again. If there were 3 players fighting the boss then their damage taken would be reduced further if all 3 of them were hit by an attack.

 

Note: When I say defence I also mean skills that reduce damage taken such as "Iron Body".

 

On the other hand if player A managed to dodge the attack but player B didn't then player B would take the full 20k damage. With that in mind I think certain classes built specifically as tanks (Paladin, Maplestory Battle Mage, Mihile) should have skills that allow them to take a portion of the damage regardless of whether they were actually hit with the attack or not. They probably shouldn't take as much as if they were actually hit, that gives incentive to stay as a group and "body block" the boss.

 

With this system in place I think it's only fair that the chaos/hard mode of bosses dish out significantly more damage, to the point where grouping up with 3 or 4 people is mandatory, not optional. It would make fighting these hard bosses more party focused, rather than it simply being 2 or 3 players soloing the boss at the same time. I'm trying to get rid of the "every player for themselves" party play and replace it with real party play.

Related News
22
Sep

Always Defeated By Lag Issues in MapleStory

Yes, it's maplestory2-mesos time, today I want to share my Lag Issues in MapleStory with all of you. Every time I play MapleStory, lag would be my biggest enemy, always bring death to me, overall, there are three major bugs/glitches that are game breaking on my end.

01
Sep

Nexon Still Has A Lot to Do With MapleStory

Hey guys, welcome to maplestory2-mesos, are you satisfied with Dream Defender now? Do you think there should be any more changes with it? I really hate the double standard in Dream Defender, which has not been fixed yet!

28
Apr

I'm sick to death of seeing maplestory2 botters and hackers all over the game

The majority of them are demon slayers. Several times I've been outside Edelstein or Ellinia and have jumped from channel to channel, finding 1 or 2 bots on literally every channel in some maps. I know Nexon doesn't deal with botters very well, which is another issue altogether

06
Jun

Remove elite monster/boss in low lvl maps(expect theme maplestory2 dungeon)

It is known that the system makes good gears possible to be made by in-game way only and let the game less pay-to-win. However who is actually the beneficiary from the system? I must say these low lvl bots, who are mostly camping in Lv140- open-to-all maplestory2.

29
Jun

MapleStory 2006 vs 2015

I actually remember most of these changes, or old features before I took breaks and they disappeared. Good memories. I remember when I thought getting to level 50 was an accomplishment

01
Apr

2nd Post Cbt maplestory2 Patch Notes Please tell me its an April Fools joke

What can I say Nexon, you've outdone yourselves.The second set of post-CBT maplestory2 patch notes were released tonight...

Leave A Reply

Maplestory2-mesos Top News

23
Apr

MapleStory Rightously Indignant Skill Guide

Want to know how to use Rightously Indignant in MapleStory? Hope your 5th job not affected by Rightously Indignant?

01
Apr

A List of Suggestions for A Better MapleStory

Is MapleStory a perfect mmo game now? Absolutely not, there's still room for improvement in what Nexon can do to MapleStory.

18
Feb

The Poor Launcher of MapleStory

The launcher still forgets I have the game installed almost every time I open it, is often still claiming the game is under maintenance