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The Maplestory Guide to Kingdom Road: Kritias

AUTHORS NOTE: This is a Global MapleStory Conversion of the EMS Kritias Guide originally provided by haquam.

 

I do not take credit for most of this guide conversion. This is only to help players for Global MapleStory, if they couldn't find the original guide.

 

If there are any questions or if there is an error in the guide, comment below, and I'll try to respond to them.

 

What this guide will cover is:

Kritias Region: Monsters, and outside navagation.

Kritias Daily Quest

Kritias Invasion

 

The mysterious kingdom Kritias is available to players starting at Level 160. The Daily Missions, and Kritias Invasion will be detailed below. I will not cover the Prequests and other parts, as it is already detailed in the EMS Kritias Guide.

 

I've highlighted the Kritias map into three sections:

The BLUE is where all the Frozen floating weapons and Corrupted Basic Magicians are located.

The RED is where all the Burning floating weapons and Corrupted Intermediate Magicians are located.

The PURPLE is where all the Permeating floating weapons and Corrupted Advanced Magicians are located.

 

To understand the outside regions of Kritias I'll break it down even further.

 

The straight map route to each Barrack is the main road. In the highlighted area, starting from the blue dot, known as the Barrack to the last map (or counter-clockwise) will always contain monsters in this order:

Forest 1 - Solitude (Swords)

Forest 2 - Terror (Daggers)

Forest 3 - Rage (Maces)

Forest 4 - Anxiety (Bows)

Forest 5 - Vanity (Staffs)

 

The areas that extend out of the main road by 2 maps are the mixed forests. They contain all the floating weapons. The type will depend on what part of the region.

The area that extend out of the main road by 1 map is Corrupted Magic Forest. These maps contain Corrupted Magicians. Again, the type will depend on what part of the region.

 

Using return scrolls will send you back to the Barrack depending on the part of the Kritias region.

 

BLUE

Main Road

Forest of Pain 1

Forest of Pain 2

Forest of Pain 3

Forest of Pain 4

Forest of Pain 5

 

Mixed Forest

Freezing Forest 1

Freezing Forest 2

 

Corrupted Magic Forest 1

RED

Main Road

Forest of Laments 1

Forest of Laments 2

Forest of Laments 3

Forest of Laments 4

Forest of Laments 5

 

Mixed Forest

Scorching Forest 1

Scorching Forest 2

 

Corrupted Magic Forest 2

PURPLE

Main Road

Forest of Sorrows 1

Forest of Sorrows 2

Forest of Sorrows 3

Forest of Sorrows 4

Forest of Sorrows 5

 

Mixed Forest

Forest of Darkness 1

Forest of Darkness 2

 

Corrupted Magic Forest 3

 

After completeing the Prequests, you can start on the Kritias Daily Quests!

 

You can start and complete the quests with the lightbulb on the left of your screen and clicking on the quest with "[Daily]".

Isaac at the Southwestern Barracks will assign you the first 3 Daily Quests.

Dostov at the Southeastern Barracks will assign you the 4th Daily Quest.

Blundell at the Northern Barracks will assign you the 5th Daily Quest.

 

There are 5 Quests per day. The following missions can possibly contain:

Killing one set of mobs.

Killing one set of mobs and collecting their drops.

Killing two sets of mobs.

Killing an area set of mobs and collecting quest items.

 

 

The rewards for completeing the Daily Quests are:

Anti-magic

Anti-magic stone

 

-The 1st Stage of the Daily Quests rewards 600 Anti-magic.

 

- The 2nd Stage of the Daily Quests rewards 600 Anti-magic.

 

- The 3rd Stage of the Daily Quests rewards 600 Anti-magic.

 

- The 4th Stage of the Daily Quests rewards 1200 Anti-magic

 

- The 5th Stage of the Daily Quests rewards 1 Anti-magic stone

NOTE: You can use the A.M.P Entropy potion for an additional 50% of Anti-magic. The potion lasts for 1 hour.

It can be bought from Keilbarren's Kritias shop at the Marketplace.

 

Completing the Prequests allows you to participate in Kritias Invasion, which occurs 8 times per day at the following:

 

Invasion Times (PST)

8:00 (8AM)

10:00 (10AM)

12:00 (Noon)

14:00 (2PM)

16:00 (4PM)

18:00 (6PM)

20:00 (8PM)

22:00 (10PM)

 

Kritias Invasion is a timed-point-based "event" that has a window that appears on the top of the player's screen. It displays the time left, the supply commander health bar, and your contribution/damage done to the supply commander. It can be minimized and maximized. The window will disappear once the Invasion has ended, or by exiting the Kritias Region.

 

The timer starts at 35 minutes. Within the first 5 minutes this is known as the waiting/prep period for the Invasion. After the timer goes down to 30 minutes, all players within and entering the Kritias Region that have completed the Prequests, will be warped to the Invasion Battlefield.

 

If the invasion timer runs out, players have failed defending the invasion.

At this point, speaking to Blundell at the Northern Barracks will assign you Invasion Missions. Completing these missions will give you contribution. If you had a completed mission from a previous invasion, you can turn it in for contribution. If you have an incomplete mission from a previous invasion and cannot complete it because that Commander's Army is not currently invading, you can exchange your mission with Blundell. You can quit and re-accept a mission once every two minutes.

 

Normal monsters will start spawning in the Invasion Battlefields.

Killing monsters in the Invasion can possibly drop Black Mage's Token which also give you contribution upon pick-up.

 

Two Armies (and only two) will invade Kritias. There will only be one Supply Commander, and one Sub-Supply Commander (and one cannot be both).

 

Here is a list of monsters from each army:

 

Magnus' Army

Guerrilla Specter

Power Specter

Specter Engineer

Warrior Specter

Magician Specter

Reaper Specter

Master Specter

Magnus

 

Hilla's Army

Skeletrooper

Infernal Skeletrooper

Spearman Skeleknight

Infernal Spearman Skeleknight

Azwan Ghost

Bloodfang

Infernal Bloodfang

Hilla

 

Von Leon's Army

Red Crocky

Reindeer

Bearwolf

Grey Vulture

Demon Gargoyle

Mini Castle Golem

Prison Guard Boar

Prison Guard Rhino

Prison Guard Ani

Von Leon

 

Arkarium's Army

Memory Monk

Memory Monk Trainee

Memory Guardian

Chief Memory Guardian

Qualm Monk

Qualm Monk Trainee

Qualm Guardian

Chief Qualm Guardian

Oblivion Monk

Oblivion Monk Trainee

Oblivion Guardian

Chief Oblivion Guardian

Netherworld Monk

Gigantic Netherworld Monk (unofficial name)

Arkarium

 

Once the Invasion has progressed and the Supply Commander's Health bar is reduced down to 75%, stronger monsters will start to appear.

These Mini-Bosses have a ton of health but upon defeat, they'll automatically drop 2 Black Mage's Token. If you are in a party, these Black Mage's Token drops are instanced. Depending on which army is participating in the Invasion is the Mini-Boss you may encounter.

Note: A maximum of 3 Mini-Bosses can appear around the Kritias Region.

 

All existing monsters have their respective skills, but two new monsters are introduced:

Master Specter is part of Magnus' Army. It can rush-and-return, slash, and debuff.

Gigantic Netherworld Monk (unofficial name) is part of Arkarium's Army. It can cast a few pools of acid that can damage you.

 

When the Supply Commander's Health bar is reduced down to 25%, the Supply Commander and Sub-Supply Commander will join the Battlefield. Depending on which army is participating in the Invasion is the Commander you may encounter.

 

They have all their skills as well as fuctions similar to their hardest mode, except for Magnus' meteors which are slightly weaker and less frequent.

Two ways can possibly defend the Invasion:

The Supply Commander has been defeated on the Invasion Battlefield.

100,000,000 (100 Million) Total Contribution from all participants has been dealt to the Supply Commander's Health bar.

You will be rewarded based on the amount of contribution done in the Invasion.

 

REWARDS:

1000 Anti-magic with 3,000,000 (3 Million) Contribution

Note: If you AFK in the Invasion, your Anti-magic reward will decrease.

1 Anti-magic stone if the Invasion is successfully defended.

 

An additional 3 Anti-magic stone (totalled to 4) will be rewarded to the person who delivered the finishing blow.

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