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When I heard 5th job of MapleStory, I'm....

I felt the same way lol. When I heard 5th job, I was thinking it'd be as groundbreaking as 4th job. I mean, I guess we did get a HUGE power boost, but it felt like it was for the wrong reasons lol - it was through buffing our 4th job skills. I was so hoping it'd be like the 3rd and 4th job advancements, where we got a whole new set of skills. New bossing skill, new mobbing skill, etc. We did get one new skill, but all (?) of them are a super-powered-but-cooldown skill, which yeah, makes it just feel like another hyper :/ We are getting another skill soon though, and I heard there's also more on the way. But it seems like they're all gonna be like active hyperskills, too. 


When I heard 5th job of MapleStory, I'm....


I also liked the nodestone system at first. It seemed like a chill way to progress. Finally, a slow-but-steady way of increasing your damage through training rather than cubing. Made me feel a little nostalgic lol. But then nodestone prices crashed, and I realized how quickly you can farm them with 2x events, drop gear, and a 2x coupon x_x. Maxed out my main skills super quickly and now I'm back to only being able to gain damage through cubing... 


Despite all that, I do like 5th job. I mean, it's better than nothing. It opened up a lot of boss content to unfunded players. I'm just disappointed about the lack of job-specific skills 


I was thinking it was so that we couldn't just use the skill and then swap it out for another node lol. There's also the convenience factor. Decent Skills on equips can be used without cooldown, so if you die at a boss, you can just re-equip and rebuff (or just rebuff if it's already on your main equip). Whereas the node skill, if you die while it's on cooldown, then you're fighting without it for a while. I prefer node skills over equips though. Cuz I cannot, for the life of me, swap my gear when there are monsters around. Like, I already caught my breath, but the darn thing doesn't wanna equip.

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