Would people play nerfed versions of classes if they had normal gameplay mechanics?
In other words, are there classes that people want to play but don't want to deal with their gameplay mechanics? Such as Angelic Buster's battery or Xenon's energy? Would people be willing to play these classes if there was a nerfed version but didn't have those types of gameplay mechanics?
I would be one of the few if any who would main these classes if they didn't have those special traits even if the class was nerfed to be a lot weaker but not have to deal with stuff like that.
Think of a phantom clone version of all these classes where they can spam skills but have a lower damage output or buff an unlimited number of times but have those buffs get nerfed. Would this make more players want to make these classes?
In a way, yes. At the cost that they are weaker than playing the class normally. I'm not trying to sound like splitting these classes into a new class, but rather a way to work around these mechanics at a cost of lesser damage or bonuses (Edit: I did mean to split these classes at first but what I really want out of this is just a way to make these classes easier to work with). Kind of like aran's combo or hotkey skills that do more damage when using the combo and do less damage if a hotkey version for the same skill was pressed.
This can't work for all classes like Xenon or Angelic buster, but can for classes like demon avenger or kaiser (actually, kaiser is already like that). For Xenon and Angelic buster, if there is no more energy to use a skill, it should use MP but give a weaker buff unless a stronger previous buff was still present. As for Angelic Buster, instead of failing a skill it could just use the skill successfully but with lower damage.
If anything, this is just a suggestion to rework the gameplay mechanics of characters so that things don't happen at inconvenient times.

Mar
MapleStory Exploiters: Depends on the Degree of Exploitation
If it's built in such as the recent BFF Event or Shining Santa Boxes it's hard to justify a ban due to it being normally accessible.

Apr
MapleStory 2 Shadow World
Seeing what is going to happen in the shadow realm of MS2, I can't wait to see what is going to happen when parties meet each other and clash in these PvP/PvE maps

Nov
Tunneling services to lower latency ever going to be unblocked and awknowledged?
These services have been used by gamers for the past 2 years in Maplestory. They were only blocked this year on May the 22nd which was when major DDOS attacks were happening and Maple had lots of downtime.

Jun
Maplestory2 Magician Build help
Once you put AP into a stat, you cannot get it back unless you have an AP reset scroll but you'll need to buy it from the 10th Anniversary Coin Shop costing 160 coins.

Jul
Maplestory2 Link Skills Shared and Storage Shared
Link skills can only be used in characters in the world that they are in. I personally think nexon should change it so the link skill can be used on any character despite which world it is in.

Jun
Thoughts about pay2win aspect and this current cap damage
But, I have left a few points about this specific topic in that thread. You can use a few of them as reference, but don't comment them. Just leave your thoughts.